Cars: The Videogame/Glitches: Difference between revisions
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This is a list of glitches in the game ''[[Cars: The | This is a list of glitches in the game ''[[Cars: The Videogame]]''. | ||
==Glitches== | ==Glitches== | ||
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===Mack's Adventure=== | ===Mack's Adventure=== | ||
[[Mack]] can be pushed around in exploration mode. He will go through [[Radiator Springs Curios]], and his front will be at the other side. | [[Mack]] can be pushed around in exploration mode. He will go through [[Radiator Springs Curios]], and his front will be at the other side. Additionally, he can get stuck inside of Ramone's House of Body Art. | ||
===Glitched lap counter=== | ===Glitched lap counter=== | ||
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===Sarge's Boot Camp=== | ===Sarge's Boot Camp=== | ||
Although the story mode tries to prevent players from accessing Sarge's Boot Camp in free roam mode, it can still be accessed via two different access points. The first one is near the three hills leading out of [[Sarge's Compound]], as used in [[Sarge's Off-Road Challenge]]. The second is near the broken-down building near the event token for [[Sarge's Boot Camp ( | Although the story mode tries to prevent players from accessing Sarge's Boot Camp in free roam mode, it can still be accessed via two different access points. The first one is near the three hills leading out of [[Sarge's Compound]], as used in [[Sarge's Off-Road Challenge]]. The second is near the broken-down building near the event token for [[Sarge's Boot Camp (Cars: The Videogame)|Sarge's Boot Camp]] and Sarge's Off-Road Challenge. The player will need to find a way to jump over both of the gates, but both allow the player in. An alternate way of getting in is jumping on a certain rock inside of the compound gulch, which will boost the car high enough the jump over the gate. | ||
===Painting=== | ===Painting=== | ||
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===Weird Wingo=== | ===Weird Wingo=== | ||
In story mode, [[DJ]] and [[Wingo]] are parked next to the [[Delinquent Road Hazards]] event token, where they are waiting for the player to enter the event. However, like all other cars that do this, they can pushed and bumped around. Sometimes, if Wingo is pushed around, he will start | In story mode, [[DJ]] and [[Wingo]] are parked next to the [[Delinquent Road Hazards]] event token, where they are waiting for the player to enter the event. However, like all other cars that do this, they can pushed and bumped around. Sometimes, if Wingo is pushed around, he will start to represent the sound of an engine when racing. | ||
===Instant lap=== | ===Instant lap=== | ||
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===Switch Event=== | ===Switch Event=== | ||
If the player enters [[Doc's Lesson: Powerslide]] | If the player enters [[Doc's Lesson: Powerslide]] (in any version) [[Palm Mile Speedway (event)|Palm Mile Speedway]] (on the Wii version) via "switch event", the player will always be Lightning when the game has finished loading, regardless of which car the player selected. However the racing time will still be credited to the character the player intended to race as. | ||
===Through the walls=== | |||
This glitch only works during exploration. If the player pushes Sarge against a wall, he will go through it instead of crashing on it. This glitch also works with Mia, Tia, Wingo and DJ. This glitch is present in the PlayStation 2 version of the game. | |||
===Sheriff's Hot Pursuit=== | |||
If the player enters another game before entering [[Sheriff's Hot Pursuit]], there is a very rare glitch where the player will appear as Lightning when the game has finished loading, disregarding the fact that the level is always played as Sheriff. In any level of Sheriff's Hot Pursuit that takes place in Ornament Valley, there's a chance that Sheriff can fall through the floor and end up in a void. The only way to escape is to restart the level. | |||
=== Fillmore's Stop === | |||
This once occurred during Mater's Speedy circuit where just as he would cross the finish line he "Pulls over" and stops. Unknown cause. Currently found only in the Wii arcade mode. | |||
=== Out of Bounds === | |||
In either [[Sheriff's Hot Pursuit]] or [[Luigi to the Rescue]], the player can cross into [[Ornament Valley]] by following the jumps in the canyon, then skipping over the wall on the edge of the map. This is possible due to the game not respawning the player in the two aforementioned minigames. | |||
===Levitating cars=== | |||
If you manage to get under a car standing next to a new event, it won't fall when you get out of there, making it look like they're levitating. | |||
[[File:Cars vg fil glitch.png|none|thumb|220x220px|Levitating car glitch with Fillmore.]] | |||
==Examples== | ==Examples== | ||
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*https://www.youtube.com/watch?v=BEuXbHCPkDo | *https://www.youtube.com/watch?v=BEuXbHCPkDo | ||
*https://www.youtube.com/watch?v=X3f1G7_NsDs | *https://www.youtube.com/watch?v=X3f1G7_NsDs | ||
[[Category:Cars: The | [[Category:Cars: The Videogame]] | ||