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The World of Cars Online: Difference between revisions

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*[[Tow Mater|Mater]]
*[[Tow Mater|Mater]]
*[[Sally Carrera]]
*[[Sally Carrera]]
*[[Doc Hudson]]
*[[Doc Hudson]] (until summer 2011)
*[[Ramone]]
*[[Ramone]]
*[[Flo]]
*[[Flo]]
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==Beta elements==
==Beta elements==
===During the Test Track===
===During the Test Track===
*There were only two races. the Carburetor County Speedway, and Twistin' Tailfin Track (renamed Twistin' Tailfin Trails after the game opened). There was also the Carburetor County Practice Track, where you could race alone and practice. These races (except Practice Track) had three levels: Easy, Medium and Hard. And all races had leaderboard, each one different, depending on the difficulty chosen. There was a "Fastest Today" leaderboard, that was refreshing after 1 hour. And on the top appeared the "#1 All Time". Leaderboard only considered the fastest time in the whole race.
*There were only two races. the Carburetor County Speedway, and Twistin' Tailfin Track (renamed Twistin' Tailfin Trails after the game opened). There was also the Carburetor County Practice Track, where you could race alone and practice. These races (except Practice Track) had three levels: Easy, Medium and Hard.
*Twistin' Tailfin Track was locked. The only way to unlock it was using a race code, which could be found when you bought [[1:55 Scale Die-Cast|original Mattel Die-casts]] from the Race-O-Rama series, in the back of the tickets with the name of the car. The race codes were all the same, depending on the car you bought.
*Races had leaderboard, each one different, depending on the track and difficulty chosen. There was a "Fastest Today" leaderboard, that was refreshing after 1 hour. And on the top appeared the "#1 All Time". Leaderboard only considered the fastest time in the full race.
*Twistin' Tailfin Track was locked. The only way to unlock it was using a race code, which could be found when you bought [[1:55 Scale Die-Cast|Mattel Die-casts]] from the Race-O-Rama series, in the back of the tickets with the name of the car. The race codes were all the same, depending on the car you bought.
*Mater had dialogues before starting you were gonna start a race.
*Mater had dialogues before starting you were gonna start a race.
*You had unlimited power-ups (3) for boost and oil. If you used them, they would fill again the next day.
*You had unlimited power-ups (3) for boost and oil. If you used them, they would fill again the next day.
===Trailer beta content===
===Trailer beta content===
*[[Tractor Tippin']] was planned to be into the game
*You could collect Bonus Points in the main town, and there was a "Fans" section. The reasons for these features are unknown.
*During a race, there was only one type of car. They didn't had eyes and mouth and the racing surface was very basic. The map showed other racers far from the track. This was probably a very early design and gameplay of the game.
*[[Tractor Tippin']] was planned, but never added into the game.
*A mini-game called "Red's Firefighting Game!", where you could put out the fire from some buildings was never added.
*A mini-game called "Red's Firefighting Game!", where you could put out the fire from some buildings was never added.
*There was a different surface, where the map was on the top right corner, looking like console games map, and would also consider movie character's location, unlike the final version, where only user players were considered. There were three colors to identify players, red (for users), green (friends), and blue (the player).
*There was a different surface, where the map was on the top right corner, looking like [[Cars: The Video Game|consoles games map]], and would also consider CPU (movie characters) location, unlike the final version, where only user players were considered. There were three colors to identify players, red (for users), green (friends), and blue (the player).
*Radiator Springs residents could be seen driving around. Also there were cones in the main street. The purpose for this is unknown.
*Radiator Springs residents could be seen driving around. In the final version only [[Red]] and [[Doc Hudson|Doc]] had this feature.
*There were cones in the main street. The purpose for this is unknown.
*Red and Radiator Springs were poorly made. Red was missing details, and Radiator Springs had only one generic building replacing all the original buildings from the town (probably just to show the gameplay). Cozy Cone Motel didn't have their fountain, and players could drive on the grass.
*Red and Radiator Springs were poorly made. Red was missing details, and Radiator Springs had only one generic building replacing all the original buildings from the town (probably just to show the gameplay). Cozy Cone Motel didn't have their fountain, and players could drive on the grass.
*Colors that were never added into the final version were seen during the trailer. Also, some avatars didn't had a number, as sponsors replaced them.
*Colors that were never added into the final version were seen during the trailer. Also, some avatars didn't had a number, as sponsors replaced them.
*Tractor were different, and they didn't had sounds, instead they would write their actions ("Zzzzzzzz...").
*Tractors were different, and they didn't had sounds, instead they would write their actions ("Zzzzzzzz...").
*You could add Radiator Springs buildings into your backyard, make it bigger, add roads and more.
*Some never released features for the backyard were seen. You could add Radiator Springs buildings into your backyard, make it bigger, add roads and more.
*The domain was "www.worldofcars.com", in the final version the site's domain was changed to "worldofcars.go.com".
*The domain was "www.worldofcars.com", in the final version the site's domain was changed to "worldofcars.go.com".
==Closing==
==Closing==
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==Trivia==
==Trivia==
*The oldest post about World of Cars Online was in August 1, 2006, in Joe Shochet's website (worker for almost every virtual game Disney made), where he explained his role in The World of Cars Online. This means the early designs of the game were made only two months after the first movie came out. And after two years later the Test Track would take place.
*[[Red]] could be seen driving from Radiator Springs to Redhood Valley. Doc could be seen driving from Radiator Springs to Willy's Butte. In Doc's case, this happened until he was removed from the game.
*Redhood Valley didn't exist when the game opened, there was just rocks blocking the entrance. When Sally got trapped (and rescued), the place was opened to the public.
*The oldest post about World of Cars Online was in August 1, 2006, in Joe Shochet's website (worker for almost every virtual game Disney made), where he explained his role in The World of Cars Online. This means the first designs of the game were made only two months after the first movie came out. And two years later the Test Track would take place.
*In summer of 2011, the game was updated for ''[[Cars 2]]''. Some of these updates included updating Lightning's paint job and removing Doc from the game.
*Redhood Valley didn't exist when the game opened, there was just rocks blocking the entrance. When Sally got trapped (and rescued after that), the place was opened to the public.
*In summer of 2011, the game was updated for ''[[Cars 2]]''. Some of these updates included updating Lightning's paint job and removing Doc from the game. Before the update, Doc raced in[[ Carburetor County Speedway ]] and [[Willy's Butte Rally]], but after the update he was replaced by [[Sally]] and [[Sarge]], respectively.


==Gallery==
==Gallery==
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